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Are you a front-end developer?
The goal of the K-HUBS platform is to distribute multi-user real-time applications. These applications are known as Kapsules.
The K-HUBS platform SDK is designed to help developers create these Kapsules quickly and easily.
Rapid development of your Kaspule
Focus on the front end of your client application and save time. All you have to do is develop your business logic. The K-HUBS platform takes care of the rest.
Easy communication with the K-HUBS server
Use the SDK provided by our development team to easily exchange your information with the K-HUBS platform server.
Optimised interaction between your users
Make your interfaces dynamic by sending and listening to events.
Limited constraints on development
Develop with the JavaScript technology that suits you or rely on your preferred framework to improve your efficiency.
Our guidelines
Your development must take into account the simultaneous presence of a facilitator (game master, trainer, teacher) and several participants (players, learners, students) who interact in real time, individually or in teams, whether in a room or remotely with Zoom, Google Meet or Teams. Even if the first Kapsules were born out of needs linked to the training field (Buzzer, Trivial Pursuit, Game of the Goose, Adventure, etc.), you can give free rein to your imagination to propose new categories of Kapsules as soon as participants interact with other participants in real time.
Using a Kapsule in a training course makes learning more lively. It encourages exchanges because everyone participates ‘live’. This simultaneity is a real asset for providing dynamic and interactive learning experiences between participants.
The idea is to combine a pedagogical intention with a stimulating and motivating learning environment by using game-based mechanisms.
Making an educational activity fun strengthens social interaction by creating a sense of community, particularly when participants are part of a team. It arouses emotions that encourage memorization while making mistakes seem less dramatic.
Making an educational activity fun strengthens social interaction by creating a sense of community, particularly when participants are part of a team. It arouses emotions that encourage memorization while making mistakes seem less dramatic.
Here's a sample of the game mechanics you should use in your Kaspules, bearing in mind that a Kapsule can of course use several springs:
- Skill: involves dexterity in carrying out a task.
- Role: play the role of a character who has to carry out a mission.
- Deduction: solve a series of riddles or problems
- Creativity: use their imagination or artistic sense to carry out an action.
- Speed: act quickly to answer a question or carry out an action.
- Control: take control of an area on a game board.
- Points: accumulate a certain number of points, or the highest number of points.
- Course: move along a board to reach the end or the exit.
- Bluff: hide their mission or resources to fool others.
- Orientation: move around to discover objects, places or people.
- Negotiations: cooperating and exchanging resources.
- Memory: retain accumulated information.
